Mina the Hollower Items — Full Item List & Uses
Updated 2026-06-02
Mina the Hollower items fall into three categories: consumables (health and stamina restoratives), key items (progress-gating tools), and upgrade materials (permanent stat boosts). This Mina the Hollower items guide catalogs every item in the game with its location, purpose, and whether it can be missed. Collecting all items is required for the 100% completion achievement.
Item categories
| Category | Example Items | Total | Missable |
|---|---|---|---|
| Healing items | Health Herb, Big Herb, Elixir | 3 | No |
| Stamina items | Stamina Fruit, Energy Crystal | 2 | No |
| Key items | Hollow Key, Ancient Seal, Locket Piece | 7 | No |
| Upgrade mats | Whip Leather, Crystal Shard, Shadow Essence | 5 | No |
| Collectibles | Lore Tablets, Crystal Hearts | 21 | No |
Important key items
The Hollow Key is required to access the Corrupted Citadel — it drops from the Drowned Matriarch after defeating her. The Ancient Seal pieces are hidden across three biomes and unlock the final boss door in the Heart of the Island. Locket Pieces (3 total) are optional but unlock the true ending. All Mina the Hollower items are permanently available — nothing is locked out after story progression, so you can always backtrack to collect missed items.
Consumable management
Health Herbs restore 30 HP and are plentiful from enemy drops and breakable pots. Big Herbs restore full health and are rarer — save them for boss fights. Stamina Fruits restore 50 stamina and are best used when exploring long burrow tunnels. Elixirs restore both health and stamina fully but are limited to 3 per playthrough. Smart Mina the Hollower items management means saving rarer consumables for boss encounters and using common herbs for exploration healing.
FAQ
- How many health items are in Mina the Hollower?
- There are 3 types of healing items: Health Herb (common), Big Herb (uncommon), and Elixir (rare, limited to 3).
- Are there any missable Mina the Hollower items?
- No. Every item in the game can be obtained at any point. The game never permanently locks you out of any area.